Hello fellow duelist, I would like to discuss about deck building skills! I know most of the content from various duelist are too general or basically from the rule book, but i'll take a very different approach on this topic. In this post you will not see too much of the basics. DUEL START!
It's relevancy:
Building a deck in yugioh has changed throughout the years and I would like to make history and give you a permanent deck building guide that applies to yugioh's future. the first thing I would touch up on is "The Meta." Many decks can be deemed "tier 4" because they don't have anything for the meta or having answers for a variety of decks. Cards that are relevant to stopping the meta or certain decks can definitely improve the performance of your deck by slowing down the opponent.
Is it consistent?:
Consistency is also a good thing for many decks to have. Without it, your combos or pushes will not be too effective or if you get stopped by your opponent, then you will find it difficult to make a comeback. Consistency also helps you grab your cards at the right time for many situations and problems you face. Depending on your play style, this can make or break a good deck.
Your win condition:
This part may seem basic, but many duelist really don't think about this idea. To me, there are 4 win conditions/deck types.
1.) Aggressive (aggro): This deck type wants to OTK your pants off using a swarm of large monsters and effects that will commit alot to the field. This deck doesn't use alot of trap cards so they make sure the back row is always clear. Depending on the format, this deck type can top nationals.
2.) Mill: This deck type wants you to deck out by using various effects. This deck doesn't commit much to the field compared to Aggro decks and uses tactics to prevent the opponent from attacking. This deck type isn't commonly used, but depending on the deck its against, it sees good results.
3.) Control: This is the most common used deck type. Control decks want to exactly do what it employs, control the game and create all types of advantage for yourself. Control decks typically creates alot of options for yourself to answer anything your opponent throws at you. Many control decks have a boss monster that usually changes the tide of a duel and duelist protect that card to slowly chisel away your opponents resources. In any format, this deck type can prove to be good.
4.) Stun: This deck type has a similar idea as the control deck type, but with stun you limit your opponents options by using card effects that stop your opponents plays until they run out of resources. The only problem for a stun deck is that it lacks speed. This deck type is the hardest to be successful with, unless you're an experienced player. The stun deck type can also become successful in many formats.
Win conditions may mix in decks like Lightsworns, Dragons, and Madolche.
If you can apply this philosophy on your everyday game in combination with your playstyle, you can become a feared name in yugioh. I hope you guys liked this and see you later.
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